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1. Facts and Research Information
2. Press Releases
3. Contact us
1. Facts and Research Information:
General Facts about Youth Gambling
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In Canada and the United States, the majority of underage youth
(60-80%) report gambling at least once in the last year (Gupta
& Derevensky, 1998; National Research Council, 1999; Shaffer
& Hall, 1999).
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In the Montreal region, approximately 4-6% of youth who gamble
experience serious problems and 10-15% would be considered at-risk
for the development of a gambling problem (Gupta & Derevensky,
1998). However, the majority of youth who gamble do not experience
problems related to their gambling.
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Adolescent prevalence rates of problem gamblers are reported
to be approximately 2 to 4 times that of adults (Derevensky
& Gupta, 2004; Jacobs, 2004; National Research Council,
1999).
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More adolescents engage in gambling than in other potentially
addictive behaviours (Gupta & Derevensky, 1998).
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Adolescent problem gamblers are more likely to report depression,
suicidal thoughts and attempt, and low self-esteem on self-reported
screens compared to non-gamblers (Gupta & Derevensky, 2000,
2002; Hardoon, Gupta, & Derevensky, 2002; Nower, Derevensky,
& Gupta, 2000).
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Adolescent problem gamblers are more likely to report petty
crimes, delinquent behaviours, and disrupted familial relationships
(Derevensky & Gupta, 2004; Hardoon, Derevensky & Gupta,
2002).
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Adolescent problem gamblers are more likely to report engaging
in multiple co-ocurring addictive behaviours (smoking, drinking,
drug use/abuse) compared to non-gamblers (Gupta & Derevensky,
1998; Vitaro, Ferland, Jacques, & Ladouceur, 1998).
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Adolescent problems gamblers are more likely to report experiencing
difficulties in school including truancy and poor grades (Hardoon,
Gupta, & Derevensky, 2002; Ladouceur et al., 1999).
Results from the Quebec Survey of Smoking, Alcohol, Drugs &
Gambling in High School Students - 2002
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Approximately 51% of secondary school students in Quebec report
having gambled on either state-operated games or private games
at least once in the 12 months preceding the survey.
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Within state-operated games, the frequency of play among females
and males was relatively equal: 42% of secondary school boys
and 45% of secondary school girls report having participated
in the last 12 months. However, boys are more likely to participate
in private games than girls: 40% vs 24% respectively. Instant
lottery tickets (37.3%) and card games (21%) were the two most
common game choices among the total sample.
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Francophone speaking youth in the survey were less likely to
gamble on a regular basis (8%) compared to students speaking
a language other than French (11%).
Click here for direct link to Quebec Survey
Types of Gambling Popular among Youth
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The preferred type of gambling activity among young "regular"
gamblers is dependent upon their age, the type of gambling opportunities
available and accessibility, and legal-age restrictions. In
general, young males tend to gamble on cards, sports pools,
sporting events and wagering on games of skill, while young
females tend to gamble on cards, lottery tickets, and bingo
(Hardoon et al., 2002).
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The lottery is the most preferred state or provincially-regulated
forms of gambling activity for all adolescent gamblers (social
and problem gamblers) (Quebec provincial survey). However, card
games (e.g., poker) are the most popular private game played
by youth.
Facts about the Gambling Industry
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Gambling venues and revenues continue to grow throughout the
world with resulting social consequences.
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The four primary factors influencing the growth of the gambling
industry:
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Governments trying to identify new sources of revenue without
invoking new or higher taxes;
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Tourism and entrepreneurs developing new destinations for
entertainment/leisure;
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The rise of new technologies and forms of gambling (e.g.,
video lottery terminals or electronic gaming machines, internet
gambling, telephone wagering) (Korn & Shaffer, 1999);
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Widespread acceptability of gambling.
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In Canada, net revenue from lotteries, VLTs, and casinos increased
from $2.7 billion in 1992 to $11.3 billion in 2002, a growth
rate of over 400% (Statistics Canada, 2003).
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Corporate profits in the gaming entertainment industries continue
to burgeon. In the United States, gross gambling revenues for
1996 were $47.6 billion, which was greater than the combined
revenues of $40 billion from film box office, recorded music,
cruise ships, spectator sports and live entertainment (Christiansen,
1998).
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The gambling industry has responded to the growing concern
of problems through the development of responsible gambling
programs.
2. Press Releases
2005
2004
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